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Webinar - 22.8.17

Edit question - To be slightly more specific.  Link milestones to stages of Inquiry spiral.  Data: Interviews and Surveys linked to teacher mindset.  Community groups: Students, Teachers, Parents, Management.  Interview two teachers who identify as unconfident uses of digital tech for learning, two middle and two confident users of digital tech.  Google form from 6 parents from each class of identified teachers above.  Interview 8 children from each of the classes from above.  3 management  - Principal, DP and AP.  Check list for developing Survey:  https://drive.google.com/file/d/0B2DSaSeL9Z4tV3ZUWWNUUVNDZGs/view Possible survey questions: I want to learn new ways to use digital tech to engage my learners? I am eager to take risks when using digital tech to engage my learners? What ideas do you have on how you can improve your practice in regards to engaging learners through digital technologies? ...
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Session 19-20:

Things to remember for literature review: Introduction: Define what the parts of your question mean. e.g. tuakana teina.  Don' use I - First person.  Digital and collaborative research topic.  Back up opinion with research.  Don't use contractions e.g. can't, don't use can not or do not.   Avoid saying 'There is/are", really, very , a lot Passive voice - Start with person, verb, object.  Strong verbs e.g made an objection = Objected.  Fill in Sythesis Matrix:  https://writingcenter.fiu.edu/resources/synthesis-matrix-2.pdf Identify major themes - Webinar.  Synthesis your selected literature, compare and contrast research findings and identify disagreements or tensions in your sources - Webinar. 

Session 17: 22.7.17

Introduction to Research in Education Education =  Research, Policy and Practice.  What research is and the roles that it can play:  "Research is a process of steps used to collect and analyze information to increase our understanding of a topic or issue. At a general level, research consists of three steps."  "Research adds to our knowledge and improves practice." The basic steps in the research process Pose a question. Collect data to answer the question. Present an answer to the question." (Creswell, 2011, p.3) The nature of quantitative and qualitative research Different types of research design in education http://johnwcreswell.com   Caro-Bruce, Flessner, Klehr & Zeichner (2007) suggest some questions that might help you to identify an area: What would I like to improve? eLearning tools used at my school to support learning. Engage children in their learning and put children in the driving seat for which ...

Session 16: 8.7.17

Next part of the course: Online participation - 4 contributions on Social Media. Google  +, Twitter, Professional Facebook group.  What we've done so far/course overview: Sensors and Sensibility: http://www.nquire-it.org/#/home?type=sense-it A website where children can get involved in Inquiries.  Research and Community Informed Practice: https://drive.google.com/file/d/0B6A02hfhr9l6dnh1S0ZXeEtTVUk/view  Avoid secondary quoting - Go to the actual source to avoid misquoting.  You could compare: 'This person said this.." "this person said this..."  Try and make digital and collaborative.  No personal comment.  https://docs.google.com/document/d/17URW2R8dOe5IWyaxcikwW38ZZuCY3E7nMkLpvUtnMo8/edit https://www.onlineexambuilder.com/plagiarism-apa-in-text-referencing-test-march-2017-intake/exam-162575 STP:  PL: Inquire into and reflect on the effectiveness of practice in an ong...

Session 15: 29.6.17

Inquiry based learning:  3 Levels of Inquiry Structured: Step by step Guided: Student directed - T feedback and poses further question.  Open: Students take the lead. Guide own investigation. Requires higher order thinking.  Inquiry Cycle Inquiry  Robot: Physical representation - Hardware.  Bot: Software. Remote controlled.  Summer Hendry - Unitec Library.  Miss I don't know what to do? Research tool.  https://www.instagrok.com/ F ertitle Questions:  http://yoramharpaz.com/pubs/en_learning/teaching-learning.pdf https://docs.google.com/presentation/d/1JyIVK2aAoOKArDQGCJl7GmD6uWlrobrK4d7__mOrRJA/edit#slide=id.g23ac32be0a_28_0 Like a checklist.  Leadership: 

Session 14: 24.6.17

Diffusion of Innovation Theory : The Adoption Curve This video made me think about how I support the lagards and late majority to feel comfortable with each innovation. In regards to supporting them, I will discuss this with the eLearning team. David IDEO - 'Design thinking' http://blog.ted.com/david-kelley-of-ideo-talks-design-thinking-on-60-minutes/ Build on ideas of others. Collaborative thinking.  Different background - Diversity.  Empathy for the consumer - Observe people using it. Look at body language.  Tim Brown - Current CEO and president.  Four parts of design thinking:  Convergent and divergent thinking.  Analyzing and synthesis (melding of different concepts, point out different similarities).  Be human-centred. E.g. so used to a problem, normalised it. E.g. spilling petrol on your shoes.  https://hbr.org/video/4443548301001/the-explainer-design-thinking Prototype.  Interviewin...

Session 13: 17.6.17

Digital:  Play based learning - https://mitpress.mit.edu/sites/default/files/9780262693646_The_Ecology_of_Games.pdf Gameification: James Paul Gee. http://www.4you2learn.com/bartle My score: SC Digital Media 2016 -Game thinking - Differences between gamification and games. Marczewski, A. Zapping Teen Depression. Quest 2 Teach - Owned by teacher training - 3D world about trying to become a teacher. Play to cure - Genes in space - Data comes from actual. UK based App. Crowd sourcing. 4 core messages from article: Time on task = quality of learning.   Rewards (dopamine release) are important in learning.  Setting the right level of difficultly sustains motivation.  Learners must know skills before moving on to next level.  Games teach that failure is OK.  Kupu Hono game - Te Reo.  http://www.kupuhono.co.nz/ http://paknet1.pakuranga.school.nz/10combsite/KupuHonoJun17/index.html Reaso...