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Session 13: 17.6.17

Digital: 

Play based learning -
https://mitpress.mit.edu/sites/default/files/9780262693646_The_Ecology_of_Games.pdf

Gameification: James Paul Gee.
http://www.4you2learn.com/bartle
Image result for gamer psychology
Image result for gamer psychology


My score:

















SC Digital Media 2016 -Game thinking - Differences between gamification and games. Marczewski, A.

Zapping Teen Depression.
Quest 2 Teach - Owned by teacher training - 3D world about trying to become a teacher.
Play to cure - Genes in space - Data comes from actual. UK based App. Crowd sourcing.

4 core messages from article:

  • Time on task = quality of learning.  
  • Rewards (dopamine release) are important in learning. 
  • Setting the right level of difficultly sustains motivation. 
  • Learners must know skills before moving on to next level. 
Games teach that failure is OK. 

Kupu Hono game - Te Reo. 








Reason's why you'd use Minecraft:

  • Story telling e.g. Highway man example. 
  • Geography. 
  • User forums -Purposeful writing. 
GameFroot or Sploder
  • Mihi maker. 
  • Science concepts. 
  • Teach concepts. 
AR Geo Location Game

Mobile learning tools: 
  • Seppo
  • Actionbound
  • Aris (only IOS)
  • Wikitude (older students - coding involved)
  • Lay ar (older students - coding involved)
Treasure hunt activities. Outdoor GPS. 
Create on website then install Action bound app. 

How important is the narrative in a game? 

Image result for flow theory
Balance between challenge and bordem. 
Challenge match's skill set = flow. 
'State of flow' 
  • Individual flow
  • Collaborative flow. 
A game flow chart. 

How does the game demonstrate these mechanics of the games you play? 

  • Good reflection point for kids making games. 
  • Good reflection point for kids analysis games they actually play. 

Level completion - Kupu hono game stars and rewards, Time pressure. 
Simple strategy - Slither
Penalties - minus ten points for not getting right answer on Actionbound. 
Communal discovery - Actionbound. 
Collaboration - designing flow chart -planning. 
Sophisticated role play? Simple role play? 

The speed camera lottery - The fun theory.

 
Piano Stairs - Game factors. 

Leadership - 

The ignite leadership game: 
  • Negotiation
  • Communication
  • Time management
  • Change management
  • Problem solving
Deloitte's leadership Learning Motivator: 
  • Sharing badges on LinkedIn and Twitter
Meister, J. (2013). Gamification in leadership development: How companies use gaming to build their leader pipeline. Forbes. 

Seth's mechanics: 
  • Appointment dynamic
  • Influence and status dynamic
  • Progression dynamic
  • Communal discovery
Assignment: Planning how you'd need an innovation over a 6 month period. 
Can you use an aspect of gamification? 

Quest to Learn 7 principles of game-based design: 

10 strategies to design your classroom like a video game: 

Assignment  - Leadership 2

6 - Conceptualise, plan and impliment and appropriate learning programme. 

BYOD Mindlab search for readings.  











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