Digital:
Play based learning -
https://mitpress.mit.edu/sites/default/files/9780262693646_The_Ecology_of_Games.pdf
Gameification: James Paul Gee.
http://www.4you2learn.com/bartle


My score:
SC Digital Media 2016 -Game thinking - Differences between gamification and games. Marczewski, A.
Zapping Teen Depression.
Quest 2 Teach - Owned by teacher training - 3D world about trying to become a teacher.
Play to cure - Genes in space - Data comes from actual. UK based App. Crowd sourcing.
4 core messages from article:
Reason's why you'd use Minecraft:
Play based learning -
https://mitpress.mit.edu/sites/default/files/9780262693646_The_Ecology_of_Games.pdf
Gameification: James Paul Gee.
http://www.4you2learn.com/bartle

My score:
SC Digital Media 2016 -Game thinking - Differences between gamification and games. Marczewski, A.
Zapping Teen Depression.
Quest 2 Teach - Owned by teacher training - 3D world about trying to become a teacher.
Play to cure - Genes in space - Data comes from actual. UK based App. Crowd sourcing.
4 core messages from article:
- Time on task = quality of learning.
- Rewards (dopamine release) are important in learning.
- Setting the right level of difficultly sustains motivation.
- Learners must know skills before moving on to next level.
Games teach that failure is OK.
Kupu Hono game - Te Reo.
Reason's why you'd use Minecraft:
- Story telling e.g. Highway man example.
- Geography.
- User forums -Purposeful writing.
GameFroot or Sploder
- Mihi maker.
- Science concepts.
- Teach concepts.
AR Geo Location Game
Mobile learning tools:
- Seppo
- Actionbound
- Aris (only IOS)
- Wikitude (older students - coding involved)
- Lay ar (older students - coding involved)
Treasure hunt activities. Outdoor GPS.
Create on website then install Action bound app.
How important is the narrative in a game?
Balance between challenge and bordem.
Challenge match's skill set = flow.
'State of flow'
- Individual flow
- Collaborative flow.
A game flow chart.
How does the game demonstrate these mechanics of the games you play?
- Good reflection point for kids making games.
- Good reflection point for kids analysis games they actually play.
Level completion - Kupu hono game stars and rewards, Time pressure.
Simple strategy - Slither
Penalties - minus ten points for not getting right answer on Actionbound.
Communal discovery - Actionbound.
Collaboration - designing flow chart -planning.
Sophisticated role play? Simple role play?
The speed camera lottery - The fun theory.
Piano Stairs - Game factors.
Leadership -
The ignite leadership game:
- Negotiation
- Communication
- Time management
- Change management
- Problem solving
Deloitte's leadership Learning Motivator:
- Sharing badges on LinkedIn and Twitter
Meister, J. (2013). Gamification in leadership development: How companies use gaming to build their leader pipeline. Forbes.
Seth's mechanics:
- Appointment dynamic
- Influence and status dynamic
- Progression dynamic
- Communal discovery
Assignment: Planning how you'd need an innovation over a 6 month period.
Can you use an aspect of gamification?
Quest to Learn 7 principles of game-based design:
10 strategies to design your classroom like a video game:
Assignment - Leadership 2
6 - Conceptualise, plan and impliment and appropriate learning programme.
BYOD Mindlab search for readings.

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