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Showing posts from June, 2017

Session 15: 29.6.17

Inquiry based learning:  3 Levels of Inquiry Structured: Step by step Guided: Student directed - T feedback and poses further question.  Open: Students take the lead. Guide own investigation. Requires higher order thinking.  Inquiry Cycle Inquiry  Robot: Physical representation - Hardware.  Bot: Software. Remote controlled.  Summer Hendry - Unitec Library.  Miss I don't know what to do? Research tool.  https://www.instagrok.com/ F ertitle Questions:  http://yoramharpaz.com/pubs/en_learning/teaching-learning.pdf https://docs.google.com/presentation/d/1JyIVK2aAoOKArDQGCJl7GmD6uWlrobrK4d7__mOrRJA/edit#slide=id.g23ac32be0a_28_0 Like a checklist.  Leadership: 

Session 14: 24.6.17

Diffusion of Innovation Theory : The Adoption Curve This video made me think about how I support the lagards and late majority to feel comfortable with each innovation. In regards to supporting them, I will discuss this with the eLearning team. David IDEO - 'Design thinking' http://blog.ted.com/david-kelley-of-ideo-talks-design-thinking-on-60-minutes/ Build on ideas of others. Collaborative thinking.  Different background - Diversity.  Empathy for the consumer - Observe people using it. Look at body language.  Tim Brown - Current CEO and president.  Four parts of design thinking:  Convergent and divergent thinking.  Analyzing and synthesis (melding of different concepts, point out different similarities).  Be human-centred. E.g. so used to a problem, normalised it. E.g. spilling petrol on your shoes.  https://hbr.org/video/4443548301001/the-explainer-design-thinking Prototype.  Interviewin...

Session 13: 17.6.17

Digital:  Play based learning - https://mitpress.mit.edu/sites/default/files/9780262693646_The_Ecology_of_Games.pdf Gameification: James Paul Gee. http://www.4you2learn.com/bartle My score: SC Digital Media 2016 -Game thinking - Differences between gamification and games. Marczewski, A. Zapping Teen Depression. Quest 2 Teach - Owned by teacher training - 3D world about trying to become a teacher. Play to cure - Genes in space - Data comes from actual. UK based App. Crowd sourcing. 4 core messages from article: Time on task = quality of learning.   Rewards (dopamine release) are important in learning.  Setting the right level of difficultly sustains motivation.  Learners must know skills before moving on to next level.  Games teach that failure is OK.  Kupu Hono game - Te Reo.  http://www.kupuhono.co.nz/ http://paknet1.pakuranga.school.nz/10combsite/KupuHonoJun17/index.html Reaso...

9.6.17 - Session 13

In terms of Digital Assignment 2, What did you do last week? Connection Aurasma Exhibition - Shared with Buddy class.  What are you going to do this week? Connection Aurasma Exhibition - Shared with Whanau.  Parent survey as a follow up.  Kids created a Google Form. I shared it with parents and through our school Facebook page.  Are there any obstacles in your way?  Time - These things take a long time to do.  Children are learning the skills to be technological problem solvers. Learnt behaviour. Parent survey - Bad survey design on my part.  Some children were very frustrated that their Aurasma didn't work and became very upset - Classroom management.  Maker movement:  Maker culture.  3D modelling.  Innovative learning spaces.  8(iii) Encourage ākonga to take responsibility for their own learning and behaviour How could you as a leader make your main learning spaces (e.g. classroom) better from a digital ...